I’m actually being half-serious when I say that today’s post very well could have been “Re: Re: Do Western Christians Want Martyrs?”. It’s an extremely relevant topic, and I hope that you’ll take the time to read what Kat had to say, as well as Gordon’s response. No, instead what I have for all of you is another one of my rarely shared new life experiences, this time being the hour and a half I spent on Wednesday night trying to escape a series of dark locked rooms.
Now apparently this sort of thing is, and has been, all the rage according to a friend of mine, but the very concept was extremely foreign to me. Wikipedia’s entry for it is titled “Real-life Room Escape”, and describes it as being:
“a type of puzzle simulation games in which you are locked in a room with other participants and have to use elements of the room to solve a series of puzzles, find clues, and escape the room within a set time limit.”
It also mentions the fact that their existence stems directly from online video games, which is honestly the coolest thing. Whereas most video games are based on real life activities [stealing cars, shooting ethnically ambiguous terrorists,
running your own farm, etc.], this is an example of an activity that mimicks a video game. That is, and realize I don’t use this word lightly, neat. It’s super neat.
I should probably get to what my time with it was actually like, though. To help prime your expectations a little bit, the course my friends and I went through was titled “Haunted Hospital”.