Fame Day: Creativity [and Imagination]

It can be hard to write Fame Day posts. There’s always going to be someone out there doing something reprehensible, and it’s easier to find things I/we disagree with then something I/we genuinely love. Especially since a lot of what I love has to do with comic books, and I’m trying to diversify a little [no more than four comic-related posts (by me) per month].

As you can tell by the title, this post is dedicated to creativity, which is actually not something this blog is dedicated to, being more straight “news” and opinion.

Creativity and its partner, imagination, are what fueled our playtimes as kids. When I was younger I had Legos and wooden blocks and little dinosaur figurines, and I created worlds and narratives day in and day out. I wrote a Power Rangers story when I was five-years-old or so, and in the years after that sketched all sorts of various battle scenes between stick men and more fully fleshed-out monsters.

Video games weren’t really a large part of my earlier childhood, though they would become a bigger part of my life as the years went on. When you play with toys you get to make up your own stories, you decide what happens, and how. Imagination is what led to me pretending I could fly when I wore my Superman pajamas, and creativity is what allowed me to make up stories about these heroes in my head.

How you would feel if you owned a pair of Superman pajamas.

I’m dedicating a Fame Day to these two key components of childhood because they are important, and because I still use them to this day.

When I was nine years old I stayed up with my brother dictating a choose-your-own-adventure story to my brothers, seven and five. It ran for several nights, and we created a long-running narrative, complete with intense fight scenes.

That’s more or less what I do now with my friends via Google Hangouts as we play D&D ever Sunday [or at least have attempted to, working around each other’s schedules]. What’s more, instead of turning to rule books and monster manuals we’ve created our own  worlds and characters, choosing to create everything from the bottom up from scratch and really make our game our own.

Even living in a world where [if we had the money] we could each boot up a copy of World of WarCraft or Guild Wars 2 and quest together with all of the fancy graphics we choose to narrate our actions aloud, saying things like, “I try to hook him with my boarding pike, meaning to deal extra damage.”

We could’ve defeated this guy together; it probably would’ve been pretty fun.

I don’t want to worry about our culture losing creativity and imagination due to all of the video games made available, so instead let me turn to encouraging everyone, regardless of age, to utilize these gifts. I think that everyone out there should harness their imaginations, and stretch those creative muscles that once got so much use when they were children.

You don’t have to play Dungeons & Dragons to do this, either. Sitting around with your friends drinking your alcoholic beverage of choice and asking how you’d survive on a desert island accomplishes the same goal, so does debating whether you’d prefer to be blind or deaf.

Look at this kid. He’s probably piloting a spaceship or something, I don’t know.

If you’re reading this blog chances are that you’re quite a few years past your younger years, and that’s probably for the best. I say that partly because of supervision of children on the internet and all that, but also because this is an opportunity for you to get back to a simpler kind of entertainment and a more unrestrained type of thinking.

So get out there and be creative! Make up stories about the people you see on your commute to work, or look out your window and envision someone [or something] running alongside your vehicle of choice! Free your mind and let it wander a little. Don’t worry, it’ll come back.

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One response to “Fame Day: Creativity [and Imagination]

  1. Pingback: Shame Day: Dark, Gritty Fan Art of Beloved Childhood Characters | Culture War Reporters

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