On Thursday and Friday UVic hosted Lisa Nakamura, Collegiate Professor from the University of Michigan, to speak about her research on Digital Media and Race, Gender and Sexuality. Nakamura has been writing about digital media since 1994. While she has written several books about race and the internet, some of her shorter pieces focus on things like “The Racialization of Labour in World of Warcraft”. In order to feel qualified to write about platforms like World of Warcraft, she spent hours playing the game herself.
On Thursday, Nakamura’s talk was titled “The Digital Afterlife of This Bridge Called My Back: Women of Color, Feminism and the Internet”. She began by giving a brief overview of the book and explained why it matters so much.
As an anthology that prioritized written work by women of colour, This Bridge Called My Back responded to the whitewashing of feminism long before movements like the #SolidarityIsForWhiteWomen hashtag began to highlight the problem. This book also introduced the concept of intersectionality, which has since become a key element of feminist theory.
Unfortunately, since it’s original publication the groundbreaking collection has struggled to remain in print. According to Wikipedia,
“The anthology was first published in 1981 by Persephone Press, and the second edition was published in 1983 by Kitchen Table: Women of Color Press. The book was out in its third edition, published by Third Woman Press, until 2008, when its contract with Third Woman Press expired and it went out of print.”
The book’s struggle to remain in print made it an “artificially scarce commodity” and drove up the price. At its inflated price, the book’s authors might even have been unable to afford their own work.
Continue reading →
Posted in feminism, internet, race
Tagged #SolidarityIsForWhiteWomen, 4chan, commodity, Cost, expensive, feminism, Feminist, feminists of color, Ferguson, grass roots, inflation, internet, justice, Lisa Nakamura, POC, Post-Secondary Education, priviledge, race, racialization, racism, reddit, social networks, This Bridge Called My Back, Tumblr, Tumblrina, university, UVic, white feminists, white guilt, women of color, world of warcraft, WOW
My first contact with anything Blizzard Entertainment-related was when a kid much older than I found a copy of WarCraft II: Tides of War on our aging PC in the Philippines. I found the fantasy story gripping, but as a child who drew far more than he wrote [a ratio clearly flipped on its head nowadays] it was the visuals that really grabbed me.
A few years later, on my family’s return to Canada, seeing WarCraft III in Best Buy fliers made my eyes widen in awe. These were many of the same races and units I was familiar with, but updated graphically. I spent many of my precious minutes on the internet perusing the game’s website just gawking at the units and buildings before I finally grabbed a copy of my own.
When World of WarCraft was announced I made plans to play it with my friends, though those were ultimately stymied by the subscription fee as well as my family’s move to Thailand. That didn’t stop me from absorbing as much about the game as I could, though. This was a world I was deeply familiar with but expanded to a greater scope than I could ever imagine. Continue reading →
Posted in art, games, internet, morality, video games
Tagged Abomination, art, Blizzard Entertainment, character design, concept art, design, DotA, DotA 2, Faerie Dragon, Goblin Shredder, Gyrocopter, hero brawler, heroes, Heroes of the Storm, moba, Nyx, plagiarism, Puck, Pudge, similarities, Stitches, Timbersaw, Valve, WarCraft III, world of warcraft
It can be hard to write Fame Day posts. There’s always going to be someone out there doing something reprehensible, and it’s easier to find things I/we disagree with then something I/we genuinely love. Especially since a lot of what I love has to do with comic books, and I’m trying to diversify a little [no more than four comic-related posts (by me) per month].
As you can tell by the title, this post is dedicated to creativity, which is actually not something this blog is dedicated to, being more straight “news” and opinion. Continue reading →
Posted in art, bizarreness, Fame Day, video games, writing, Youth
Tagged children, creative, creativity, D&D, daydreaming, Dungeons and Dragons, Fame Day, Guild Wars 2, imagination, imagine, original, role playing games, stories, video games, world of warcraft
GORDON: A long time ago, in a galaxy far away, it was suggested that Evan and I discuss fan fiction and its merits (or lack thereof).
Now I’m going to jump right into things by saying that not only do I not believe fan fiction is good, I do not feel it has the capacity to ever be so.
EVAN: Okay. Why? Continue reading →
Posted in Evan and Gordon Talk, internet, literature, video games, writing, Youth
Tagged Alan Moore, arthur conan doyle, captain nemo, craft, deviantART, Dracula, fan fiction, fan fiction writers, fanfiction.net, ficiton, Halo, halo novels, Harry Potter, jane eyre, League of Extraordinary Gentlemen, literature, Marvel, mmo, nemo, Odd Bedfellows, porn, prose, Sherlock Holmes, sir arthur conan doyle, slash, smut, Star Wars, StarCraft, story, style, Sumiyoshi, superbad, Superman, supernatural, technical, Tumblr, victorian, video games, videogames, WarCraft III, world of warcraft, writing