Tag Archives: Kotaku

Shame Day: Glee

shame gleeTo begin with, I’m not a huge fan of Glee. I am a man who can say with confidence how much he loves musicals and acapella arrangements, but the show’s claim to be a melting pot of diversity [a place where Black people, Asians, homosexuals, and the disabled can belt it out to their hearts’ content] is not one I find myself agreeing with. But that’s the topic of another post.

Last week internet sweetheart Jonathan Coulton, known first and foremost for being the composer of “Still Alive”, the song that plays at the end of the game Portal, wrote a blog post in response to last Thursday’s episode of Glee. Specifically, the post was in response to their cover of “Baby Got Back” by Sir-Mix-A-Lot, which you can listen to here:


The issue being that Coulton released his own version of the song in 2006, which you can check out [and should, for comparison’s sake] here:


If you really want to scrutinize the two side by side, there’s a track on Soundcloud that simply places both tracks on top of one another [and an in-depth audio analysis, for those of you into that]. Coulton’s issue isn’t simply that Glee seems to have stolen his arrangement, but did so to the point where unique elements he added were copied as well. A duck quack is used to censor an expletive, and [this is practically impossible to ignore] the lyric “Mix-a-Lot’s in trouble” is replaced with “Johnny C’s in trouble” in both versions.

As he has kept the blog post constantly updated, four days ago he announced that having gotten in touch with the people at Glee, the following information was relayed to him:

They also got in touch with my peeps to basically say that they’re within their legal rights to do this, and that I should be happy for the exposure (even though they do not credit me, and have not even publicly acknowledged that it’s my version – so you know, it’s kind of SECRET exposure). While they appear not to be legally obligated to do any of these things, they did not apologize, offer to credit me, or offer to pay me, and indicated that this was their general policy in regards to covers of covers.

While Coulton is unsure of his exact copyright claim to the track, he had obtained a Harry Fox license to release it on an album alongside his own original music. His response is, refreshingly, a mature one in response to this whole ordeal.

He has re-released his track on iTunes under the new title “Baby Got Back (In the Style of Glee). “ Thanks to using the same license as before, Sir Mix-a-Lot will collect royalties, and all proceeds from the following month will go to charities The VH1 Save the Music Foundation and The It Gets Better Project.

This has, of course gotten its fair share of media attention. From a Facebook status by webcomic artist Rob DenBleyker to posts by Kotaku and The A.V. Club,  the internet appears to have rallied behind one of its own.

In his interview with Wired magazine Coulton shared a very simple solution for the show that spends millions per episode. He suggests that “they could offer to pay artists whose arrangements they use the same amount of money they would otherwise pay a musical arranger,” and that “if they opened with that, I’m sure a lot of artists would jump at the chance.”

Somehow, this isn’t the first time this has happened. Singer-songwriter Greg Laswell’s cover of a song made famous by Cyndi Lauper, “Girls Just Wanna Have Fun”, was also seemingly ripped off for an episode in November 2011. I’ve embedded the two songs for you to compare once again [and because I’ve gotta break up this wall of text somehow]:


Unfortunately, Laswell did not quite have the fan following that Jonathan Coulton does, and as a result this happened more or less without incident. The Hollywood Reporter did a short piece on it the month following, but from what I can tell it didn’t generate much controversy. Similarly, Petra Haden’s arrangement of “Don’t Stop Believin'” may have been appropriated without permission [i.e. stolen] by Glee as well.

It remains to be seen whether or not Coulton’s lawyers will be able to take legal recourse, but for the time being I’m happy that the show is finally being taken to task by those who believe that creativity should be rewarded and acknowledged, not plundered.

A Response to Kotaku’s “Why a Colonial Assassin’s Creed Makes Complete Sense (and Sounds Awesome)”

At least one spoiler present.
                                                                                                                                                                      

No matter the medium, there have always been dominant themes in literature.

I realize that today is Elisa’s day to post, but I just had to get on this Assassin’s Creed bandwagon before it was too late. To get this out of the way, I have played Assassin’s Creed II on the Xbox 360, and enjoyed it immensely. I have not yet had the chance to play its two sequels, Brotherhood or Revelations.

Kotaku and other gaming news sites have released the cover of the game, seen on the right. It’s pretty evident from this that the game will take place during the American Revolution, a far cry from the Holy Land of 1911 and Renaissance Italy. Kotaku’s article, mentioned in the title of the post, is “Why a Colonial Assassin’s Creed Makes Complete Sense (and Sounds Awesome),” and this is a point by point response to what its author, Luke Plunkett, feels about the new setting for the latest in the franchise.

THE REVOLUTION DESERVES BETTER

Plunkett’s point here is that this is an era in American history that’s taken on a “mythical status in the hearts and minds of many Americans.” He then goes on to say that there’s “very little mythical about it.”

What I think he’s trying to say is that the game will help reveal the realism behind the American Revolution, but for some reason I think that using a franchise all about how aliens are working through a group named Assassins to save the world may not be the best way of doing so.

THERE’S SOMETHING IN THE TREES

Here arises the argument that Colonial American will not have the vast cityscapes, et cetera, that the older European settings have. Plunkett reminds readers that cities like Philadelphia were actually quite large.


I question, I suppose, the very title of this particular point. Yes, there will be trees that are scalable, as seen above, but will all of them be this way? I imagine that having an entire forest of interactable objects would be difficult to pull off, but I guess that’s technology these days.

That’s all I really have to say about this. There will be, as he mentioned, churches and ship masts and things to provide those look-out points, so that really shouldn’t be a huge issue.

NATIVE AMERICANA

Yes, I entirely agree. It’s definitely very, very cool that the protagonist of this game is speculated to be, at least, half Native American. It’s a large, incredibly popular series, and it’s fantastic to see a little bit of diversity to mix up the “athletic white male protagonist” that dominates the industry.

GUNS & STEEL

Again, not a point I can argue against. There are those who say that this is a time period in which the presence of gunpowder is too large, but it’s highly debatable. Plunkett is entirely  correct when he says that smaller skirmishes were highly dependent on bayonets and swords. Native Americans, of course, often used tomahawks and bows, both of which are present in the images above.

PLENTY OF TARGETS

Another good point. A block quote will wrap up pretty well what his point is:

You’ve got established colonials. European immigrants from all corners of the continent. Local militias. The Continental Army. The British Army. Tens of thousands of Germans fighting for the British Army. The Royal Navy. The French Army. The French Navy. The Spanish Army. Slaves. Not to mention Native Americans on both sides (and stuck in the middle).

Basically, there are lots of people to kill. You are, after all, an Assassin.

SUPPORTING CAST

Leonard da Vinci appeared [as a gay man, actually] in Assassin’s Creed II, among many other historical figures. That being said, it’s entirely expected that characters such as Benjamin Franklin, Paul Revere, et cetera, might be making appearances.

An issue that has been brought up a good number of times is that many of America’s Founding Fathers were thought to be Freemasons. Freemasonry has often been connected to the Templars, who are the sworn enemies of the Assassins.

That being said, will this game’s protagonist be trying to assassinate well-known figures in American history? See: the following point-

AMERICA F-CK YEAH?

Look at the cover of the game. Now without bothering to make overly lengthy references to Old Spice commercials, look at it again. It’s the protagonist of an extremely popular video game franchise taking the tomahawk to a British soldier’s face. In the background flies Betsy Ross’ 13-star variant of the American flag. That seems like a loaded image, to say the least.

This is the point I’ve been waiting to get to. Allow me to, again, use a block quote to present where Plunkett is coming from:

I’ve already seen a few people complaining that this is yet another game about America, that it’s a shame to see a series that had been so un-American end up so, well, American. That to me sounds ridiculous. The America you’re sick of seeing wouldn’t be the America represented in a Colonial video game. This is that nation’s origin story, and as such will sound and feel much more European (particularly British) than anything you normally associate with electric guitars and square jaws.

Do I agree? Somewhat. Yes, to follow the story Desmond’s ancestors would have had to make it to America at some point, so I suppose this was inevitable, but did there have to be an entire game about it? Just staring at the cover makes me uncomfortable; it practically bleeds nationalism.

That being said, at the very least it’s no Homefront, the 2011 FPS that’s premise is that North Korea has invaded the US and you’re fighting to win it back. No one with any sense of international relations could see this as being possible, and the very concept is unnervingly jingoistic.

Plunkett ends his article by saying that “the guys making the game [. . .] aren’t American either.” This is true, as the game is being produced by Ubisoft Montreal. Why this studio has decided to go with this concept as well as this kind of approach to marketing the game is questionable, and one I’m interested in finding out. From a general observation I can see this as being a game that appeals to gamers in general [it’s a good series], but Americans in particular.