My first contact with anything Blizzard Entertainment-related was when a kid much older than I found a copy of WarCraft II: Tides of War on our aging PC in the Philippines. I found the fantasy story gripping, but as a child who drew far more than he wrote [a ratio clearly flipped on its head nowadays] it was the visuals that really grabbed me.
A few years later, on my family’s return to Canada, seeing WarCraft III in Best Buy fliers made my eyes widen in awe. These were many of the same races and units I was familiar with, but updated graphically. I spent many of my precious minutes on the internet perusing the game’s website just gawking at the units and buildings before I finally grabbed a copy of my own.
When World of WarCraft was announced I made plans to play it with my friends, though those were ultimately stymied by the subscription fee as well as my family’s move to Thailand. That didn’t stop me from absorbing as much about the game as I could, though. This was a world I was deeply familiar with but expanded to a greater scope than I could ever imagine. Continue reading