I am clearly a guy who likes Blizzard games, if my opinion about certain other company’s products and their art direction is any indication. StarCraft II in particular was a game I began craving ever since its announcement in 2007. I waited a long time, people, and as those three long years passed I became fairly acquainted with Dustin Browder, the title’s Game Director.
Mr. Browder is a man who had some pretty positive opinions about destructible rocks, which the gaming community has had a fair amount of fun with. The guy’s got a sense of humour, too, if his battle.net moniker is any indication, and his enthusiasm for the whole scene is well-supported by how badly he wants people to agree with him. Nobody’s perfect, though, and the following exchange occurred over at Rock, Paper, Shotgun during an interview last week over the upcoming Blizzard game Heroes of the Storm: Continue reading
Posted in feminism, internet, sex, video games
Tagged apologize, apology, Blizzard, Dustin Browder, feminism, game director, Heroes of the Storm, hypersexualized female characters, interview, moba, Nathan Grayson, rock, Rock Paper Shotgun, Roller Derby Nova, sexy, StarCraft II, video games
My first contact with anything Blizzard Entertainment-related was when a kid much older than I found a copy of WarCraft II: Tides of War on our aging PC in the Philippines. I found the fantasy story gripping, but as a child who drew far more than he wrote [a ratio clearly flipped on its head nowadays] it was the visuals that really grabbed me.
A few years later, on my family’s return to Canada, seeing WarCraft III in Best Buy fliers made my eyes widen in awe. These were many of the same races and units I was familiar with, but updated graphically. I spent many of my precious minutes on the internet perusing the game’s website just gawking at the units and buildings before I finally grabbed a copy of my own.
When World of WarCraft was announced I made plans to play it with my friends, though those were ultimately stymied by the subscription fee as well as my family’s move to Thailand. That didn’t stop me from absorbing as much about the game as I could, though. This was a world I was deeply familiar with but expanded to a greater scope than I could ever imagine. Continue reading
Posted in art, games, internet, morality, video games
Tagged Abomination, art, Blizzard Entertainment, character design, concept art, design, DotA, DotA 2, Faerie Dragon, Goblin Shredder, Gyrocopter, hero brawler, heroes, Heroes of the Storm, moba, Nyx, plagiarism, Puck, Pudge, similarities, Stitches, Timbersaw, Valve, WarCraft III, world of warcraft