Tag Archives: science fiction

Fixing Doctor Who

As with many elements of modern culture, I walk the blurry line between fandom and general enjoyment. I like plenty of stuff, but I wouldn’t say I love anything. I enjoy comics- more than the average man on the street- but I’m definitely not on a level where I could seriously discuss comics with someone who’s actually into them (as Evan can attest). I enjoy heavy metal, but I couldn’t name the leading band of the past couple years or tell you the difference between Finnish black metal and Swedish death metal.

This is neither, just for the record…

Even though this gets me simultaneously branded as a nerd  by people who aren’t fans of _______ and a poser by people who are, I nevertheless get a pretty unique perspective on things. I can see how they work- what their appeal is- without getting objectivity compromised by being too emotionally invested.

Now I think I’d be hard pressed to think of a better example of this than Doctor Who.

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A Space Marine By Any Other Name

Space marines. I can’t speak for most people, but when I hear those two words two very distinct images come to mind, which have thankfully been drawn together thanks to this image I found on dorkshelf.com:

On the left, a Terran Marine from the popular Blizzard RTS franchise [real time strategy game] StarCraft. On the right, an Imperium of Man Space Marine from the universe of Warhammer 40,000, by Games Workshop. Yes, the are both traditionally depicted as wearing blue armour. It’s fairly common knowledge that Blizzard owes a great visually creative debt to Games Workshop while still branching out on their own, but that’s not the point.

The point is that author M.C.A. Hogarth wrote a novel called Spots the Space Marine. On January 3rd of this year he received an email from Amazon telling him that they had stopped selling his book due to Games Workshop accusing him of infringement on their trademark of the word “space marine.”

To quickly explain the legal nitty-gritty of all this, in the US Games Workshop owns a trademark on the term that covers “board games, parlor games, war games, hobby games, toy models and miniatures of buildings, scenery, figures, automobiles, vehicles, planes, trains and card games and paint, sold therewith.”

It turns out that in Europe they have a Class 16 trademark, which includes, among a whole slew of other things, “printed matter.”  With that in hand Games Workshop brought their complaint to Amazon Kindle Publishing UK, which then caused Amazon Kindle Publishing US to block the e-book in all countries everywhere. A later update states that since the company has since delved into e-books themselves, they own the trademark in that respect as well.

Now let’s put all this legal business to the side for a while and concentrate on what Hogarth has to say about the term “space marine” means to him personally:

I used to own a registered trademark. I understand the legal obligations of trademark holders to protect their IP. A Games Workshop trademark of the term “Adeptus Astartes” is completely understandable. But they’ve chosen instead to co-opt the legacy of science fiction writers who laid the groundwork for their success. Even more than I want to save Spots the Space Marine, I want someone to save all space marines for the genre I grew up reading. I want there to be a world where Heinlein and E.E. Smith’s space marines can live alongside mine and everyone else’s, and no one has the hubris to think that they can own a fundamental genre trope and deny it to everyone else.

Space marines have been part of the sci-fi cultural landscape for decades at this point, going as far back to Robert A. Heinlein’s 1959 novel Starship Troopers [later adapted into a film in 1997]. While Bungie’s Halo franchise concentrates on their Spartan supersoldiers, fighting alongside these technological titans are members of the UNSC [United Nations Space Command] Marine Corps. In Gears of War the protagonists are infantry soldiers known as Gears, clad in bulky armour and waging war against the same sorts of extraterrestrial terrors the aforementioned servicemen do.

Romeo and Juliet, Act II, Scene 2, lines 43-44:

What’s in a name? That which we call a rose
By any other word would smell as sweet.

Science fiction has long been about exploring what lies beyond the Earth’s gravitational pull, and where there is the unknown there often lies danger. To put together a military force similar to what exists here and now while using the same naming convention simply makes sense.

What Hogarth wants is for science fiction authors, video game creators, etc. to be able to continue use a term that was long made available to everyone. It’s like saying that Blizzard and WarCraft placing a trademark on a term like “paladin” or “shaman,” or Star Wars placing one on “bounty hunter.” Space marines should be free to defend humanity on Tarsonis, Sera, Reach, or Macragge, and go by that title if they wish.

Evan and Gordon Talk: New Lit. Genre

GORDON: Ladies, gentlemen, voices I hear in my head during the dark, long hours of the night, we’re going to deviate from our past record of discussing television to talk about creating a new literary genre.

EVAN: Which is a daunting task, to say the least. I mean, genres have gotten ridiculously specific as of late. There’s a “gay horror” genre now. It’s not something to spook homophobes, it’s literally horror fiction for homosexuals.

GORDON: There are so many terrible, ignorant jokes I wanna make right now, but I’m not going to. But I agree- we can’t just slap two genres together. Poe is credited with inventing the deective novel- is there a particular profession that hasn’t really been explored much?

EVAN: Hm . . . Everything dramatic and even slightly connected to death is out. That includes forensic scientists, doctors or any sort, lawyers, etc. And the thing is, a genre that revolves around a profession requires an exciting one.

GORDON: Would it count if we revived the explorer/exploration novel?

EVAN: Not if the title of this post is “Evan and Gordon Talk: New Lit. Genre.”

GORDON: Touché. Here’s an idea: a “Nietzschean” novel.

EVAN: Go on-

GORDON: Well, to brutally simplify the philosophy, the only “bad guys” are the people who aren’t doing anything. Otherwise it’s more like an epic tale of colliding forces all of whom technically could be the protagonists and antagonists.

EVAN: That’s an interesting direction, but I suppose my issue is how alternatingly broad and specific it is- So in these novels you’re proposing, the only villains are the idle?

GORDON: the idle, the apathetic, those trapped by their antiquated sense of morality, and those enslaved to their brute instincts and empty rationality.

EVAN: I suppose it works, but have difficulty seeing it as the header to a shelf in a bookstore. Which is sort of what I was envisioning we would do in creating our new genre.

GORDON: Huh. What’s your idea?

EVAN: Well, this isn’t my idea, but I recently came across this brilliant new novel put together by Ryan North, creator of the webcomic Quantz.

GORDON: Go on.

EVAN: He Kickstarted it and it made like, twenty times what they asked for, but basically it’s Hamlet, but a Choose Your Own Adventure story. And it’s for various characters, too- like, you can read as Hamlet’s father, who eventually must die to become a ghost, et cetera.

GORDON: Huh. If we’re going down that track, how about a novel written in such a way where you can rip out certain sections, rearrange ’em, and wind up with a completely different story?

EVAN: It would work, but sounds exceedingly difficult to pull off. I’m trying to think of how exactly one would go about writing one . . .

I think, keeping in discussing literature, we could devise a new medium of sorts- it would be a marriage of the graphic novel and the traditional novel. Heavy on both text and imagery, a seamless integration that showcases both the artist and the author.

GORDON: That’s sounds like your average Alan Moore book.

EVAN: The Watchmen comes close to it, but it’s ultimately still a graphic novel which prioritizes that sort of storytelling over the bits of prose sandwiched in between the panels.

How about we look at steampunk, and see if we can branch out from it? That seems to be the newest sort of genre out there nowadays.

GORDON: Fair enough. I’m just struggling to figure out an era of technology to “punk.” After all, steam power was really the first major leap in technology.

EVAN: And “cyberpunk” is already a thing as well.

Thanks, tumblr, for once again providing the perfect gif.

GORDON: This is true. But what else is there? Modern tech? “Modpunk”?

EVAN: Well, we don’t necessarily need to “punk” something. We just need to look at what makes/made steampunk so popular and work off of that-

GORDON: It’s the art, the world, the fancy suits. But yeah, it’s the rich world that’s created; it appeals to us.

EVAN: It’s also a union of history junkies and the sci-fi/fantasy crowd, I think that’s a pretty large aspect of it.

Are there two sort of interest groups that we can intertwine? I mean, it’s already been done with horror and romance, long before Stephenie Meyers ever came along.

GORDON: Huh. I’ll admit, I’m having trouble trying to think of one that hasn’t already been covered. As of yet, I think my Nietzschean idea was the strongest lead we yet have.

What if went down that route? Trying to twist philosophies into narratives- the allegory of the cave would make a good story.

EVAN: I think the main issue is how broad it could get- though I suppose it could just be “Philosophical Fiction.” That I could see in a bookstore.

GORDON: That’d be cool. I mean, it all appeals to the questions and struggles we already have. Yet barring Rand (may raccoons urinate on her grave) and LeGuin, I can’t think of any explicitly “philosophical” novels.

EVAN: That may speak for their effectiveness/popularity.

I was thinking about taking a genre that’s immensely popular to this day, and smashing it together with another one. Self-help books.

GORDON: Heh.

EVAN: People eat ’em up.

GORDON: I’m just imagining a really sarcastic self-help book.

EVAN: Comedy and self-help has probably been done . . . hm . . . I would love to see a whole line of books that masqueraded as self-help books that you could gift to the naive.

GORDON: Heh, that’d be cool.

EVAN: They’d be excessively over the top, but just believable enough for people to [literally] buy them.

GORDON: That’d be funny, but it’s really not a genre.

EVAN: I think if self-help books are a genre then fake self-help books would be as well.

GORDON: It’s really more of a gag.

EVAN: Yeah, I suppose you really couldn’t have that many of them.

How about an exaggeration of the choose your own adventure book?

GORDON: Like forcing you to branch out into multiple novels?

EVAN: Ooh, that’s an idea! So your choices would determine what novels you get next; that’s brilliant.

GORDON: Ain’t it? You’re welcome, America.

EVAN: And Canada. And the world. Let’s open up our borders here.

GORDON: Except Luxembourg. **** you guys.

EVAN: You don’t even know anyone from Luxembourg.

GORDON: Exactly- what makes ’em think they’re so good they don’t talk to me?

EVAN: We are going to lose the viewership of an entire country because of you.

GORDON: Boo hoo.

EVAN: All . . . possibly one of them.

GORDON: Hey, Luxembourg! Andorra called, they want their quaint charm and history back!

EVAN: And with the slamming of an entire nation done, and with a few very decent ideas about exciting places literature could go, we should look forward to what we talk about next-

GORDON: New film style?

EVAN: Seems like we’d be following very closely the same sort of conversation. Not to mention really most of what can be done has been done.

GORDON: This is true.

EVAN: Hm . . . How about . . . nerd culture, just in general- The Big Bang Theory, the current conversation about “nerd girls,” the whole shebang.

GORDON: Sure thing.

EVAN: Okay, that fully wraps up our time. Say good-bye to the nice people, Gordon.

GORDON: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

I’m lousy at saying good-bye.

EVAN: I don’t know what I expected.

You can vote below as usual, if you’d like.

“Science” Culture

Now that’s a lousy title, so let me kick things off by immediately clarifying what I’m talking about. This isn’t academia, or the world of contending theories and thirty-page papers on the finer points of psychopharmacolgy in relation to the mating habits of the Atlantic bluefin tuna. While this kind of world certainly does exist, it’s not what we’re talking about here. This is the culture not so much of scientists, as it is of science fans: those who are becoming increasingly invested in the idea that advancements in our knowledge is not only inherently awesome, but the solution to many, if not most or all, of the world’s problems.
“But Gordon, you striking portrait of wisdom and nobility,” you may be asking, “don’t we all fit that category?”

And to some extent, yes, we do. Even the most hardcore Luddite or primitivist will applaud the polio vaccine or HIV medication, but even so, there is a growing number of people who take things to the next level entirely. Check out this trailer:


Kind of a crazy premise- guy transfers his consciousness into a machine body. But still not too far off from the way many people believe we’ll eventually be living. “Transhumanism”, they call it, which, to grossly simplify it, is the general idea that the best (or even inevitable) course of human existence is to “evolve” beyond the confines of our biology. That with the progression of science and technology we’ll stop the effects of aging and be capable of improving upon our own minds and bodies. If you wanted to find a decent illustration of this kind of issue, try watching Battlestar Galactica (the new ones), or better still, Caprica. Now this is an extreme element of this culture, but a contributing element nonetheless. Major advances in prosthetics over the years, as well as films such as Surrogates, GamerAvatar, The Matrix, I, Robot (heck, any film or media dealing with the whole “what makes a person a person?” question) have all been instrumental in introducing transhumanist ideas. But of course, it’s more than just that.

It also has a lot to do with these guys:

These guys right here are arguably responsible for popularizing this entire culture, breaking down even dry subjects and making them compelling and (relatively) easy to grasp, even if only on the most basic level. You probably won’t go off to revolutionize the world of astrophysics after a few episodes of Cosmos, but chances are you’ll come away amazed. Would the recent Mars landing have had the same widespread popularity as it did without these guys? Would the cutting of manned space-missions have been met with the same outrage? Almost certainly not.

To some extent, the decline of religious adherence in the West may also be a factor in this culture. A growing number of individuals in the US are simply reporting themselves as being “without religion,” and the “science culture’s” emphasis on altruistic humanism (more on that in a minute) and skepticism offer a sympathetic atmosphere. The fact that many leaders (or at least, poster boys) for the culture are atheist (Mythbusters’ Savage and Hyneman, for example) or agnostic (Neil Degrasse Tyson) is also certainly a factor.

And perhaps the most fundamental element of all in this culture is the concept of “post-scarcity.” Quite simply, it’s the idea that we have progressed to a point where we no longer have scarcity of resources. E-books are typically used as an example, with adherents of the idea pointing out that with almost everything ever written in human history accessible in digital form, we could potentially give access to everything ever written to every man, woman, and child who will ever live without ever cutting down a single tree. The same logic is applied to film and music as well.

All of this combined creates and fuels a culture based ultimately on values of human welfare. In many respects, it’s the polar opposite of the “manly” culture discussed last week, emphasizing interdependence rather than independence, cooperation rather than competition, and progressive and postmodern social norms rather than traditional ones.

So what are the pros and cons of the culture?

Positives:

  • The fundamentally altruistic and humanistic elements of the culture are certainly something to be admired.
  • Money goes into scientific research, and cures and advancements come out; you can explain that.
  • Quite simply, the idea that we, as individuals and societies “aren’t done yet” creates a great atmosphere for experimentation, advancement, and general optimism about our conditions.

Negatives:

  • We could talk about playing God and paternalistic big-government and all that, but ultimately, the issue of the “science culture” is a fundamental misunderstanding of the way things actually are in the world. While it’s certainly true that there’s enough to go around, we simply aren’t a “post-scarcity” world. The vast majority of the planet is desperately poor, and their needs have to be met. The culture’s basic tenets also have the issue of seeming to assume that science is the answer to everything- that we can maintain our (general) levels of consumption and simply have our decadence off-set by the latest, greatest advance in clean energy. Now even if you assert that our problems can be solved by a use of technology to give us a surplus of everything we could ever possibly need, the same fact of the matter is that those technologies do not yet exist. The entire outlook is, quite simply, utopian, and while optimism should be applauded, it desperately needs to be tempered with realism.

And that’s it for today- be sure to check out Tuesday’s “Shame Day” post, and check in next time for our look at “internet/free information culture.”