A teaser for the new James Bond film has hit and I am more than a little excited.
It also makes me feel conflicted because so many aspects of the Bond franchise fly in the face of much of what I strongly believe as a feminist. Below, I’ve outlined a few issues I have with the Bond movies, and below that some reasons why I haven’t given up on the franchise altogether. At this point I’m required to warn you about spoilers, although I seriously doubt I will reveal anything you don’t already know about the films.
1) Women are constantly objectified in Bond films
It’s no secret that the James Bond franchise is all about eye-candy, from the cars and gadgets to virtually every women who steps foot on set. Not only are these women present to demonstrate Bond’s power of seduction, they are also present to be viewed by the movie-goer.
And if near naked ladies aren’t enough for you, they will throw in some naked lady silhouettes in the opening credits.
One of the only women to not be sexualized in her role was Judi Dench, who played M in the last seven Bond films. Unfortunately, although not surprisingly, she was killed off in the last film.
Posted in feminism, film, sex
Tagged 007, Anita Sarkeesian, assassin, assault, Barbara Broccoli, Bond films, Bond girl, Casino Royale, character development, characters, chase, Daniel Craig, died, feminine, femininity, feminism, Fiction Diversity, fight, hero, Honey Rider, James Bond, Judi Dench, killed, M, MacEwan, male gaze, masculine, movies, Non Violence, objectification, progressive, Progressive Feminism in Bond Films, Q, rape, representation in movies, Severine, sex, sex object, sex trafficking, sexual encounter, sexual violence, sexualization, shag, Skyfall, sleeps with, Spectre, Spy, tough, Ursula Andress, Violence, women, women in film
I don’t know a lot about video games nowadays, but I do know one thing: I love the Assassin’s Creed franchise. This may lie entirely in my simple love for stabbing and vaguely historically accurate settings, but I’m down with what they’ve got going on. In fact, I got thoroughly hyped for whatever game developer Ubisoft’s announcement was going to be at this year’s E3 without knowing almost anything about it.
Here’s the trailer they released:
The following tumblr post more or less sums up my reaction [after I finished gawking at the assassinations, of course]:
Posted in art, bizarreness, business, feminism, internet, money, video games
Tagged Alex Hutchison, animation, Anita Sarkeesian, Assassin's Creed: Unity, avatars, characters, creative director, Dan Lowe, design, excuse, Far Cry 4, female, four white men with stubble, James Therien, Jonathan Cooper, Manveer Heir, marketing, money, Montreal, reality of production, technical director, Ubisoft, video games