I’ve played 31 hours of Overwatch to date. Now that pales in comparison to the 322 I’ve clocked on Team Fortress 2 [often shortened to TF2], but the former has only been out since late May and I’ve had the latter for several years now. There’s time to even the scales, is all I’m saying.
Now those 31 hours may not communicate this this very well, but I am all about this game. As a self-proclaimed Blizzard [the studio behind the game] fanboy who has spent actual cash money on every one of their recent releases save for World of Warcraft I’ll admit that I was already primed for it, but where Diablo III: Reaper of Souls languishes half-finished I don’t see any excitement drop-off in sight for Overwatch.
Counting herself as a fellow member of the game’s 10 million or so players, Polygon contributor Susana Polo’s interest stemmed from a different place. To wit, the presence of so many playable female characters was a huge draw for her in spite of not being “a big shooter fan”. While as a whole the its roster is startlingly diverse [it ostensibly only has four Harveys; see here for an explanation of the terminology] it’s Polo’s perspective, primarily her comparison between Overwatch and Team Fortress 2, that I want to focus on.
Apples Blues and Oranges
Her article has its foundations in a conversation she had with a former co-worker, namely regarding the fact that “It’s shitty that Team Fortress doesn’t allow you to play as a woman”. As another class-based shooter with a focus on objectives over kills juxtaposing the two only makes sense.
Team Fortress 2 was released by Valve in 2007. The game offers a total of nine different classes to choose from, most of them White, all of them male [as far as we know]. While there has been much speculation about the Pyro [who is fully masked] being a woman there has been no confirmation from developers at this point.
Overwatch has 21 heroes, with Blizzard already teasing another on the way. Of these characters eight of them are female. While not as close to 50% as the actual number of women in the world, it should be noted that of other 13 two are Omnics [robots] and another is a hyperintelligent gorilla.
Now what we could do is chalk up the creative decisions made by the studios as simply matching the current climate surrounding consumer expectations. While female gamers have always existed it’s within recent years that they’ve become more vocal and made their presence more known, something which the industry appears to have tuned in to.
Given that TF2 was created nearly a decade ago maybe we can cut Valve a little bit of slack for merely keeping up with the times, such as they were. Having made that decision let’s instead change gears and ask a different question: “Why hasn’t Valve added female skins to TF2 in the nine years since it was released?” Continue reading →