Tag Archives: Blizzard

Why TF2 Doesn’t Have Female Characters [And Overwatch Does]

I’ve played 31 hours of Overwatch to date. Now that pales in comparison to the 322 I’ve clocked on Team Fortress 2 [often shortened to TF2], but the former has only been out since late May and I’ve had the latter for several years now. There’s time to even the scales, is all I’m saying.

31hoursNow those 31 hours may not communicate this this very well, but I am all about this game. As a self-proclaimed Blizzard [the studio behind the game] fanboy who has spent actual cash money on every one of their recent releases save for World of Warcraft I’ll admit that I was already primed for it, but where Diablo III: Reaper of Souls languishes half-finished I don’t see any excitement drop-off in sight for Overwatch.

Counting herself as a fellow member of the game’s 10 million or so players, Polygon contributor Susana Polo’s interest stemmed from a different place. To wit, the presence of so many playable female characters was a huge draw for her in spite of not being “a big shooter fan”. While as a whole the its roster is startlingly diverse [it ostensibly only has four Harveys; see here for an explanation of the terminology] it’s Polo’s perspective, primarily her comparison between Overwatch and Team Fortress 2, that I want to focus on.

Comparing Apples Blues and Oranges

Her article has its foundations in a conversation she had with a former co-worker, namely regarding the fact that “It’s shitty that Team Fortress doesn’t allow you to play as a woman”. As another class-based shooter with a focus on objectives over kills juxtaposing the two only makes sense.

Team Fortress 2 was released by Valve in 2007. The game offers a total of nine different classes to choose from, most of them White, all of them male [as far as we know]. While there has been much speculation about the Pyro [who is fully masked] being a woman there has been no confirmation from developers at this point.

tf2cast

Overwatch has 21 heroes, with Blizzard already teasing another on the way. Of these characters eight of them are female. While not as close to 50% as the actual number of women in the world, it should be noted that of other 13 two are Omnics [robots] and another is a hyperintelligent gorilla.

owcast

Now what we could do is chalk up the creative decisions made by the studios as simply matching the current climate surrounding consumer expectations. While female gamers have always existed it’s within recent years that they’ve become more vocal and made their presence more known, something which the industry appears to have tuned in to.

Given that TF2 was created nearly a decade ago maybe we can cut Valve a little bit of slack for merely keeping up with the times, such as they were. Having made that decision let’s instead change gears and ask a different question: “Why hasn’t Valve added female skins to TF2 in the nine years since it was released?” Continue reading

A Rock in a Hard Place: Dustin Browder’s Interview with Rock, Paper, Shotgun

I am clearly a guy who likes Blizzard games, if my opinion about certain other company’s products and their art direction is any indicationStarCraft II in particular was a game I began craving ever since its announcement in 2007. I waited a long time, people, and as those three long years passed I became fairly acquainted with Dustin Browder, the title’s Game Director.

Mr. Browder is a man who had some pretty positive opinions about destructible rocks, which the gaming community has had a fair amount of fun with. The guy’s got a sense of humour, too, if his battle.net moniker is any indication, and his enthusiasm for the whole scene is well-supported by how badly he wants people to agree with him. Nobody’s perfect, though, and the following exchange occurred over at Rock, Paper, Shotgun during an interview last week over the upcoming Blizzard game Heroes of the Storm: Continue reading

A Culture War Report: The 2013 StarCraft II WCS Finals

The 2013 StarCraft II World Championship Series Finals. How exactly does one sum up an eight hour event, one that largely consisted of staring at two South Koreans waging war against each other with virtual armies?

It was, in a word, great.

Yours truly opted to stand behind the VIP seats for the better part of the event. My legs were killing me.

A friend and I arrived at the Toronto Congress Centre a few minutes before 1:00 PM, and stepped into an immense room that was already largely full. There had to be at least 1,500 people there when we arrived, and hundreds more would wander in as things began. Everyone was concentrated either on the stage, if they had good seats, or five four-foot-wide screens on the left and right, or the huge screen you saw upon entering the venue, in front of which were seats for VIP members only. Continue reading

Shame Day: Negativity

As some of you may know, I played a lot of StarCraft II: Heart of the Swarm last week. Having played the campaign from Tuesday to Friday, I can say that I thoroughly enjoyed it. It was many, many times better than its predecessor, Wings of Liberty, and I only had good things to say about it.

Now, I am a person who thoroughly believes that a discerning eye is needed when approaching anything. Millions upon millions of people ate Nolan’s The Dark Knight Rises up with a spoon, and shower it in praise. I haven’t personally taken the time to write this all of this out, but I’ve discussed it with friends for hours, and can leave it up to Christopher Sebela of Comics Alliance and “first black comics editor” Christopher Priest to speak on my behalf. Suffice to say, I was not terribly impressed.

You read that right. I did not like The Dark Knight Rises.

And, since The Dark Knight Rises was a film I thoroughly disliked, I should mention that I am very willing to find flaws in the things I love. The Avengers was a film that I really, really liked, but I’ll be one of the first people to tell you that Hawkeye really got the short end of the stick, and that [SPOILERS] the Chitauri just flopping over like a bunch of Trade Federation droids probably deserved some sort of explanation.

To get to the reason I decided to write this post. When StarCraft II: Wings of Liberty came out StarCraft Legacy writer Gradius put together a very extensive review of the single-player campaign, and he was not very gracious. I remember reading it three years ago and agreeing with him on almost every point, the story needed quite a bit of work.

Then maybe four or so hours ago I read his review of Heart of the Swarm, and he ripped it a new one. While I will admit that he peppers his review with positivity he ultimately ends up damning its entirety with faint praise. It leaves no stone unturned, and takes time to dub the game’s creators as being “juvenile” and utilizing “fridge logic.” I finished it and felt sick to my stomach.

I wish I could edit this to have Kerrigan shedding a single tear.

Why was I so upset? I have argued extensively about why I think a widely beloved film is objectively bad, does this make me a hypocrite? Have I taken something that other people hold dearly and spat on it, making them feel as I have?

No, I don’t think so, and it all has to do with how you say what you’re saying.

There exists a very popular series of YouTube videos reviewing the Star Wars prequels done by Red Letter Media. My housemates in college adored them, and I distinctly remember them watching the Phantom Menace review and having a really great time doing so. I didn’t really share in their enthusiasm.

The honest truth is that the reviewer acknowledges where the prequel films went wrong, and makes some incredibly insightful comments about simple storytelling structure within film; there’s some great stuff there. The problem for me was that his videos are dripping with sarcasm, disrespect, a smattering of immaturity, I could go on. It’s a fantastically written analysis packaged in a format that I found really unappealing.

When my friends and I saw X-Men: The Last Stand back in high school we walked out and broke down how it could have been improved. Highlight the relationship between Bobby [Iceman], Kitty [Shadowcat], and Rogue [does anyone call her by her real name?], make the mutant cure more of a topic of discussion among the X-Men, creating divisiveness within the team, etc. We did a lot of the same things that the reviewer did for The Phantom Menace, but we did so by focusing on how it could be better instead of why it was so awful.

We did.

I am a huge proponent of people thinking hard on what sort of media they consume, and processing whether or not it was actually good. On top of that, I also strongly value the ability to find the good in everything [The Last Airbender had good . . . costume design . . . there, I found something]. My mother told me for years that “if you have nothing good to say, don’t say it.” I slightly disagree. If you have nothing good to say, say it in a way that isn’t dripping with snark. Say it in a way that will convince people to see that no, it wasn’t good, and this is exactly why, and this is how it could be.

There are some things I downright disagree with in regards to Gradius’ review of Heart of the Swarm, but at it’s core I see a huge fan of the franchise who has ultimately been disappointed by Blizzard’s first two installments in over a decade. That being said, he doesn’t so much throw the baby out with the bathwater as he just chucks the whole tub out the window.

I love reading reviews. I love reading what other people have to say about films I’ve watched or comic books I’ve read. What I hate is when negativity seeps in, and when it actively seeks to prevent me from legitimately enjoying something that I once did. I appreciate your opinion, and I generally want to hear about it, but I also want you to give it to me straight, free of your spite and vitriol.

A Space Marine By Any Other Name

Space marines. I can’t speak for most people, but when I hear those two words two very distinct images come to mind, which have thankfully been drawn together thanks to this image I found on dorkshelf.com:

On the left, a Terran Marine from the popular Blizzard RTS franchise [real time strategy game] StarCraft. On the right, an Imperium of Man Space Marine from the universe of Warhammer 40,000, by Games Workshop. Yes, the are both traditionally depicted as wearing blue armour. It’s fairly common knowledge that Blizzard owes a great visually creative debt to Games Workshop while still branching out on their own, but that’s not the point.

The point is that author M.C.A. Hogarth wrote a novel called Spots the Space Marine. On January 3rd of this year he received an email from Amazon telling him that they had stopped selling his book due to Games Workshop accusing him of infringement on their trademark of the word “space marine.”

To quickly explain the legal nitty-gritty of all this, in the US Games Workshop owns a trademark on the term that covers “board games, parlor games, war games, hobby games, toy models and miniatures of buildings, scenery, figures, automobiles, vehicles, planes, trains and card games and paint, sold therewith.”

It turns out that in Europe they have a Class 16 trademark, which includes, among a whole slew of other things, “printed matter.”  With that in hand Games Workshop brought their complaint to Amazon Kindle Publishing UK, which then caused Amazon Kindle Publishing US to block the e-book in all countries everywhere. A later update states that since the company has since delved into e-books themselves, they own the trademark in that respect as well.

Now let’s put all this legal business to the side for a while and concentrate on what Hogarth has to say about the term “space marine” means to him personally:

I used to own a registered trademark. I understand the legal obligations of trademark holders to protect their IP. A Games Workshop trademark of the term “Adeptus Astartes” is completely understandable. But they’ve chosen instead to co-opt the legacy of science fiction writers who laid the groundwork for their success. Even more than I want to save Spots the Space Marine, I want someone to save all space marines for the genre I grew up reading. I want there to be a world where Heinlein and E.E. Smith’s space marines can live alongside mine and everyone else’s, and no one has the hubris to think that they can own a fundamental genre trope and deny it to everyone else.

Space marines have been part of the sci-fi cultural landscape for decades at this point, going as far back to Robert A. Heinlein’s 1959 novel Starship Troopers [later adapted into a film in 1997]. While Bungie’s Halo franchise concentrates on their Spartan supersoldiers, fighting alongside these technological titans are members of the UNSC [United Nations Space Command] Marine Corps. In Gears of War the protagonists are infantry soldiers known as Gears, clad in bulky armour and waging war against the same sorts of extraterrestrial terrors the aforementioned servicemen do.

Romeo and Juliet, Act II, Scene 2, lines 43-44:

What’s in a name? That which we call a rose
By any other word would smell as sweet.

Science fiction has long been about exploring what lies beyond the Earth’s gravitational pull, and where there is the unknown there often lies danger. To put together a military force similar to what exists here and now while using the same naming convention simply makes sense.

What Hogarth wants is for science fiction authors, video game creators, etc. to be able to continue use a term that was long made available to everyone. It’s like saying that Blizzard and WarCraft placing a trademark on a term like “paladin” or “shaman,” or Star Wars placing one on “bounty hunter.” Space marines should be free to defend humanity on Tarsonis, Sera, Reach, or Macragge, and go by that title if they wish.

Fame Day: StarCrafts

gjscStarCraft, undoubtedly one of the best and most important games of all time, at least according to Wikipedia. This is an RTS [real time strategy game] that commands legions of fans, and its sequel, which launched in 2010, now commands many of the same legion of fans.

But the competitive online scene for any game is not an exceptionally friendly place. There’s the stress and pressure of playing against other players to achieve ranks, and that’s not at all helped by players who are BM (bad manner[ed]). This rudeness can even be found among pro-gamers themselves (see: many of IdrA’s interactions with other players).

Enter Jonathan Burton, also known as “Carbot” and the creator of the YouTube StarCrafts. Set entirely in the world of StarCraft II each episode presents various units from the Terran, Protoss, and Zerg races engaging in a battle that is, in a word, adorable.

Here is an artist’s rendition of the Zergling as it appears in-game:

And this is a gif of what the Zerglings look like in StarCrafts:

And they’re more than just heartwarmingly lovable, they’re also hilarious. Anyone with even the slightest familiarity with the game will lose it when they see a Zealot dancing from side to side to defend a choke, and people who didn’t understand what any of those words meant are still going to chuckle when they see the baby-like Marines running [almost always away from something]. Add to that the fact that almost all of the soundbites used are from the game itself and you have a very impressive piece of work on your hands.

The following is probably the best entry into the series, and it showcases the dangers of letting yourself get . . . overzealous. Cue classic CSI scream.

What’s really great though, is how I don’t even really have to be writing this post. StarCrafts has received the recognition it so greatly deserves, and episodes have been featured fairly often on the Blizzard [the game’s creator] site. What’s even more exciting is how they were also aired during game breaks at the first ever BWC [Battle.Net World Championship] in China. A special episode was also created for NASL [North American Star League].

I strongly encourage all of you to check out a few episodes. Even if StarCraft II isn’t your thing [and really, it’s not for everybody] maybe this can help you relate just a little to all the die-hards out there. At the very least, you’ll have spent a few minutes watching an excellently produced video by a very talented man.

YouTube Channel: youtube.com/user/CarbotAnimations
Facebook Page: facebook.com/CarbotAnimations
Twitter: @CarbotAnimation
Personal Site: carbotanimations.com
Updates every Saturday