I am a dude who loves video games. I’ve played so much Team Fortress 2 in the past few weeks that it’s essentially become a ritual for me, something to do while and after I eat dinner. What I don’t always love are the business practices these companies engage in.
The image I Photoshop’d together depicts the EA [Electronic Arts] logo because they’re a company that I’m positive some of the blame lies with when it comes to generally being horrible to its employees.
I was turned onto this flagrant abuse of humanity through a webcomic Scott Kurtz [of PvP] and Mike Krahulik and Jerry Holkins [of Penny Arcade] put together. The comic, titled The Trenches, follows the life of a QA [quality assurance] guy whose name escapes me at the moment. The important part is that below the comic is a feature called Tales From The Trenches, which catalogues nightmare stories from those who toil within in the industry.
Below is one of my favourites, entitled “Weekend Funtimes.” My favourite not in that I enjoy reading it, but in that it encapsulates some of the horror of working for large corporations:
We were about two months into “crunch” when they decided to up our hours AGAIN, taking us to over 80/week. The only available day to squeeze these extra hours in? Sunday!
I arrive at the building Sunday morning, only to find it locked—no other businesses had Sunday hours. I call my supervisor, who proceeds to fuss at me about interrupting his “family” time. My team had all arrived for work by that point, which just seemed to make him angrier. He tells me he is on his way and hangs up.
Flash forward ten minutes. We’re all still freezing (it was winter and -10 windchill) when we see his car come around the corner at the end of the block. He drives up the road, rolls his window down, and THROWS the office key at me—all without ever slowing down.
He calls me twenty minutes later to make sure we had gotten in, then informed me we would have to make up the time we had “wasted” waiting on him. He ended the call telling me to never interrupt his family time again.
That’s fairly despicable, and definitely up there among the worst of them. It was posted last month, and while it’s unknown when the event actually happened there is a date we can pinpoint: November 10th, 2004. The date that “EA: The Human Story” was posted to LiveJournal by user “EA Spouse.”
The post is a thorough examination of EA’s policies, especially regarding the infamous “crunch time” that its employees have to go through as the game nears its impending launch. She writes with a genuine, heartfelt voice that stems from being the wife of an EA employee. This is definitely present in the penultimate paragraph of her piece:
If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. “What’s your salary?” would be merely a point of curiosity. The main thing I want to know is, Larry: you do realize what you’re doing to your people, right? And you do realize that they ARE people, with physical limits, emotional lives, and families, right? Voices and talents and senses of humor and all that? That when you keep our husbands and wives and children in the office for ninety hours a week, sending them home exhausted and numb and frustrated with their lives, it’s not just them you’re hurting, but everyone around them, everyone who loves them? When you make your profit calculations and your cost analyses, you know that a great measure of that cost is being paid in raw human dignity, right?
Better known by her blogging handle, little did Erin Hoffman know what sort of action her post would lead to. In part it resulted in the filing of three class action lawsuits against EA and the beginning of many changes within the industry. Her post inspired another entitled “Why Crunch Modes Doesn’t Work: Six Lessons” which garnered a fair amount of attention within the online community.
That being said, Tales From The Trenches continues on into 2013, and it’s undeniable that many are slaving away in gaming companies because they love the final product. Their devotion to video games means that they’re stuck in jobs where they’re treated poorly by anyone and everyone a rung above them on the corporate ladder. Yes, this can be said of many work environments, but few have the same number of young, eager individuals so passionate to take part in what they’ve enjoyed their entire lives.
So shame on EA, and shame on any and all video game companies that treat their employees like dirt. No one said starting a career was easy, but no one should have to toil away thanklessly for an abusive system, either.











People Are Upset About Aveline de Grandpré [What Else Is New?]
So this news came out while I was still at camp, so I’m definitely a little behind the times. Ubisoft revealed at E3 in early June that another game in the Assassin’s Creed series would be joining Assassin’s Creed III when it launched this October 30th. The following is a trailer for that game:
The AC franchise has always been ahead of its time in terms of racial representation. Altaïr ibn La’Ahad, a Syrian assassin, Ezio Auditore da Firenze, an Italian, and Ratohnhaké:ton [Conor Kenway], English/Mohawk are the stars of the first, second, and third games respectively. Each game has given slavish devotion to historical accuracy, but each has also starred a male protagonist. Until now.
Aveline de Grandpré is an African/French assassin, the only black female video game character I can think of besides Rochelle of Left 4 Dead 2, and from what I can tell a complete and total badass. This is a huge step on Ubisoft’s part, and I’m both impressed and proud that they’ve made this choice. Especially when the reception was so expected.
It may seem like this is only to be expected from the video game community, often [and accurately] thought to be both extremely racist and sexist. It was only earlier this year that fans of the book series The Hunger Games took to the internet to express their disgust that Rue, a character in the novel, was portrayed by a black actress in the film.
While the role of Panem-ian heartthrob Finick Odair has already been given to Sam Claflin, months earlier a campaign was started to give it to biracial actor Jesse Williams. This was, again, met with some pretty intense criticism. From racists. Unfortunately a lot of the negative/ignorant comments on this messageboard have been deleted, though Jezebel’s write-up on the situation can be read here. The campaign tumblr is still out there, though it now also discusses racial casting, which I definitely don’t have a problem with.
Suffice to say, the world still has a ways to go before we, in North America, anyway, can simply start accepting that not everyone out there is white, and therefore not everyone who appears in art, either electronic or literary, is either. These comments I posted may just be an example of the “loud minority,” but if female or nonwhite protagonists are really a big deal, maybe we should be loud as well.
I think Aveline de Grandpré is an amazing addition to an already stellar video game series. I think it is fantastic that she’s black and that she is a woman, and I think that you should too.
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Posted in internet, literature, race, video games
Tagged Altaïr ibn La'Ahad, Assassin's Creed III, Assassin's Creed III: Liberation, Aveline de Grandpré, biracial, black, comments, Conor Kenway, Ezio Auditore da Firenze, female, Finick Odair, Jesse Williams, Jezebel, Left 4 Dead 2, literature, nonwhite, race, racism, racists, Ratohnhaké:ton, representation, Rochelle, Rue, Sam Claflin, sexism, sexist, The Hunger Games, Ubisoft, video games