Category Archives: video games

We Can’t Get No Satisfaction: Yet Another Millennial Throws His Peers Under the Bus

I don’t think you need to subscribe to a Judeo-Christian worldview to come to the conclusion that people are generally horrible. To be more specific, I find that many of us [myself included] tend to believe we deserve more than we really do, that a good portion of our wants are in fact needs or rights. It was the crux of my post on leaks last year, and recent events have once again brought this issue to light.

The first has to do with Overwatch, a game I informed you has been eating up all of my free time. On August 2nd, after a few mistimed reveals over various platforms, game studio Blizzard officially announced their first seasonal event, the totally-not-the-Olympics Summer Games.

summergames

As a playerbase no one really expected this. Yes, there was the expectation of new skins coming down the pipeline, but not new skins and a slew of other cosmetic items, as well as a wholly unique brawl [that, let’s face it, is just Rocket League]. However much of the initial excitement over the upcoming content turned to ashes in players’ mouths when they realized that they would not be able to purchase any of it.

To elaborate, Overwatch is not an F2P (free-to-play) game, which don’t require your purchase and instead support themselves through various optional microtransactions. Blizzard was upfront that Overwatch, after being bought, would be releasing new heroes and maps for free, promising to support the game moving forward. In other words, everything that is essential to playing would cost nothing.

With that in mind, all Summer Games items are exclusively unlocked, from August 2nd to the 22nd,  through loot boxes that you can earn by simply playing the game. In contrast, all standard items can also be purchased with in-game currency, which is earned in the same way. Loot boxes can also be bought with cold hard cash. Upon finding out that their means of acquiring these Summer Games items were thusly limited people flipped out. Continue reading

Why TF2 Doesn’t Have Female Characters [And Overwatch Does]

I’ve played 31 hours of Overwatch to date. Now that pales in comparison to the 322 I’ve clocked on Team Fortress 2 [often shortened to TF2], but the former has only been out since late May and I’ve had the latter for several years now. There’s time to even the scales, is all I’m saying.

31hoursNow those 31 hours may not communicate this this very well, but I am all about this game. As a self-proclaimed Blizzard [the studio behind the game] fanboy who has spent actual cash money on every one of their recent releases save for World of Warcraft I’ll admit that I was already primed for it, but where Diablo III: Reaper of Souls languishes half-finished I don’t see any excitement drop-off in sight for Overwatch.

Counting herself as a fellow member of the game’s 10 million or so players, Polygon contributor Susana Polo’s interest stemmed from a different place. To wit, the presence of so many playable female characters was a huge draw for her in spite of not being “a big shooter fan”. While as a whole the its roster is startlingly diverse [it ostensibly only has four Harveys; see here for an explanation of the terminology] it’s Polo’s perspective, primarily her comparison between Overwatch and Team Fortress 2, that I want to focus on.

Comparing Apples Blues and Oranges

Her article has its foundations in a conversation she had with a former co-worker, namely regarding the fact that “It’s shitty that Team Fortress doesn’t allow you to play as a woman”. As another class-based shooter with a focus on objectives over kills juxtaposing the two only makes sense.

Team Fortress 2 was released by Valve in 2007. The game offers a total of nine different classes to choose from, most of them White, all of them male [as far as we know]. While there has been much speculation about the Pyro [who is fully masked] being a woman there has been no confirmation from developers at this point.

tf2cast

Overwatch has 21 heroes, with Blizzard already teasing another on the way. Of these characters eight of them are female. While not as close to 50% as the actual number of women in the world, it should be noted that of other 13 two are Omnics [robots] and another is a hyperintelligent gorilla.

owcast

Now what we could do is chalk up the creative decisions made by the studios as simply matching the current climate surrounding consumer expectations. While female gamers have always existed it’s within recent years that they’ve become more vocal and made their presence more known, something which the industry appears to have tuned in to.

Given that TF2 was created nearly a decade ago maybe we can cut Valve a little bit of slack for merely keeping up with the times, such as they were. Having made that decision let’s instead change gears and ask a different question: “Why hasn’t Valve added female skins to TF2 in the nine years since it was released?” Continue reading

For Your Consideration: Adam Prosser Interviews Warcraft Director Duncan Jones

Similar to the last time I did this in March, this feature is meant to provide a brief look at what’s been happening on the internet this week [but without the typical commentary and criticism you’ll find around here].

A few short days ago BBC journalist Adam Rosser interviewed director Duncan Jones about his film Warcraft, which premiered in North America one week ago today. The interview was for Rosser’s show Let’s Talk About Tech for BBC 5Live, and given that he works as a freelancer he uploaded it to his personal YouTube account. A copy of the video can be seen below:

The original version has since been taken down due to it being shared on the Battle.net forums for the game the film is based on. That forum post has in turn also been removed as the negative reaction to the interview unsurprisingly, and it’s depressing that it’s an expected response, spawned death threats. Rosser himself comments that:

While many fans [which I’ll remind you is short for “fanatic”] will always react viscerally to the criticism of that which they hold dear, there’s also something to be said for the way in which Rosser actually conducted the interview. Continue reading

2 Broke Girls, S5E11 “And the Booth Babes”: A TV Review

boothbabes

Next week 2 Broke Girls makes its way to Thursday to join CBS ratings juggernaut The Big Bang Theory, which actually segues really well into a lot of what this review is covering. See, while the latter has absolutely killed it for the network it’s also received a fair amount of flak, primarily from the types of people it claims to represent. General nerd news site Bleeding Cool referred to it as “the television show that hates you” back in 2011 and hasn’t stopped since, and I actually took time on this very blog to cover an episode that featured some particularly divisive promos.

All of that is to say that CBS as a network doesn’t have a stellar track record when it comes to appealing to what I’m going to call “nerds” from this point on [Supergirl not withstanding, which I’ve only heard excellent things about]. Couple that with 2 Broke Girls not having a stellar track record with most topics and we find ourselves here, tonight, with me dreading every second leading up to this episode, tempered by a bizarre sense of excitement. Continue reading

Dividing Violence and Video Games

When I had originally planned on writing this post we were a little ways into November, with Remembrance Day having just passed. Walking through the subway stations here in Toronto it was impossible not to spot a bright red poppy pinned to a stranger’s lapel that inevitably forced me to, well, remember the war that lends them their importance.

thrallflandersJust before the day on which Canada and the rest of the Commonwealth of Nations pay tribute to those who have fallen in the line of duty was Blizzcon, the annual convention put on by my favourite video game developer. With World War I on one hand and a company that holds the title of creating the highest grossing game of all time in World of WarCraft on the other the connection was clear.

Asking whether or not it’s possible to have a split between violence and one of the quickest growing forms of both entertainment and narrative device, for mainstream audiences, is a difficult enough question as it is, and I felt it all the more pressing as the longer I put off writing this post the more [extreme] acts of violence I could see reported on the news. I don’t even need to drop any news links for you to think back on an incident that occurred just this past week.

Now before I go any further I want to state plainly that this is not an indictment of violence in video games. As my co-writer Gordon related a few years back being exposed to such can actually be beneficial to the way we perceive and navigate the world. Former Culture War Reporter Stew, who assisted me in writing this, also mentioned that it can be “interesting because the interactivity of videogames presents us with a unique way to actually explore our violent tendencies, or our instinct for survival.” I don’t particularly believe that this aspect of the medium is harmful by any means. Instead what I’d like to explore is what video games could be with its absence. Continue reading

Mystery Room: A Culture War Report

I’m actually being half-serious when I say that today’s post very well could have been “Re: Re: Do Western Christians Want Martyrs?”. It’s an extremely relevant topic, and I hope that you’ll take the time to read what Kat had to say, as well as Gordon’s response. No, instead what I have for all of you is another one of my rarely shared new life experiences, this time being the hour and a half I spent on Wednesday night trying to escape a series of dark locked rooms.

Now apparently this sort of thing is, and has been, all the rage according to a friend of mine, but the very concept was extremely foreign to me. Wikipedia’s entry for it is titled “Real-life Room Escape”, and describes it as being:

“a type of puzzle simulation games in which you are locked in a room with other participants and have to use elements of the room to solve a series of puzzles, find clues, and escape the room within a set time limit.”

It also mentions the fact that their existence stems directly from online video games, which is honestly the coolest thing. Whereas most video games are based on real life activities [stealing cars, shooting ethnically ambiguous terrorists,
running your own farm, etc.], this is an example of an activity that mimicks a video game. That is, and realize I don’t use this word lightly, neat. It’s super neat.

I should probably get to what my time with it was actually like, though. To help prime your expectations a little bit, the course my friends and I went through was titled “Haunted Hospital”.

Zombie nurses not included.

Continue reading