Similar to the last time I did this in March, this feature is meant to provide a brief look at what’s been happening on the internet this week [but without the typical commentary and criticism you’ll find around here].
A few short days ago BBC journalist Adam Rosser interviewed director Duncan Jones about his film Warcraft, which premiered in North America one week ago today. The interview was for Rosser’s show Let’s Talk About Tech for BBC 5Live, and given that he works as a freelancer he uploaded it to his personal YouTube account. A copy of the video can be seen below:
The original version has since been taken down due to it being shared on the Battle.net forums for the game the film is based on. That forum post has in turn also been removed as the negative reaction to the interview unsurprisingly, and it’s depressing that it’s an expected response, spawned death threats. Rosser himself comments that:
While many fans [which I’ll remind you is short for “fanatic”] will always react viscerally to the criticism of that which they hold dear, there’s also something to be said for the way in which Rosser actually conducted the interview. Continue reading
Posted in bizarreness, film, internet, interview, video games
Tagged Adam Rosser, bbc, criticism, death threats, director, disappointment, Duncan Jones, fan, film, interview, Let's Talk About Tech, reaction, Rude, Twitter, video games, Warcraft
Next week 2 Broke Girls makes its way to Thursday to join CBS ratings juggernaut The Big Bang Theory, which actually segues really well into a lot of what this review is covering. See, while the latter has absolutely killed it for the network it’s also received a fair amount of flak, primarily from the types of people it claims to represent. General nerd news site Bleeding Cool referred to it as “the television show that hates you” back in 2011 and hasn’t stopped since, and I actually took time on this very blog to cover an episode that featured some particularly divisive promos.
All of that is to say that CBS as a network doesn’t have a stellar track record when it comes to appealing to what I’m going to call “nerds” from this point on [Supergirl not withstanding, which I’ve only heard excellent things about]. Couple that with 2 Broke Girls not having a stellar track record with most topics and we find ourselves here, tonight, with me dreading every second leading up to this episode, tempered by a bizarre sense of excitement. Continue reading
Posted in bizarreness, Comedy, review, television, video games
Tagged 2 Broke Girls, And the Booth Babes, Beth Behrs, booth babes, Caroline, CBS, Death Bitch, Don't Trust the B---- in Apartment 23, GamesCon, Immorta, Kat Dennings, Max, nerds, Oleg, plot, review, S5E11, Shitagi Nashi, Sophie, the show that hates you, video games, writing, Yak Girl
When I had originally planned on writing this post we were a little ways into November, with Remembrance Day having just passed. Walking through the subway stations here in Toronto it was impossible not to spot a bright red poppy pinned to a stranger’s lapel that inevitably forced me to, well, remember the war that lends them their importance.
Just before the day on which Canada and the rest of the Commonwealth of Nations pay tribute to those who have fallen in the line of duty was Blizzcon, the annual convention put on by my favourite video game developer. With World War I on one hand and a company that holds the title of creating the highest grossing game of all time in World of WarCraft on the other the connection was clear.
Asking whether or not it’s possible to have a split between violence and one of the quickest growing forms of both entertainment and narrative device, for mainstream audiences, is a difficult enough question as it is, and I felt it all the more pressing as the longer I put off writing this post the more [extreme] acts of violence I could see reported on the news. I don’t even need to drop any news links for you to think back on an incident that occurred just this past week.
Now before I go any further I want to state plainly that this is not an indictment of violence in video games. As my co-writer Gordon related a few years back being exposed to such can actually be beneficial to the way we perceive and navigate the world. Former Culture War Reporter Stew, who assisted me in writing this, also mentioned that it can be “interesting because the interactivity of videogames presents us with a unique way to actually explore our violent tendencies, or our instinct for survival.” I don’t particularly believe that this aspect of the medium is harmful by any means. Instead what I’d like to explore is what video games could be with its absence. Continue reading
Posted in morality, video games
Tagged Amnesia: The Dark Descent, Combat, destruction, Foxtrot, gaming, Harvest Moon, MAGG, No Man's Sky, simulation, The Sims, Undertale, video games, Violence, violent, war, World of PeaceCraft
These are the facts:
Michael Brown is dead and Darren Wilson, the man who shot him, has been acquitted by a jury.
The public seems to have latched onto this, interpreting the court’s decision as being not only evident of Wilson’s “innocence” but Brown’s guilt.
But guilt over what?
The past days have seen a reversal of public opinion on Michael Brown, with many online posting gifs of the alleged petty theft he committed shortly before his death. Captions have included statements like “a reminder of who Michael Brown really was” and comments as to his size and stature.
Readers, am I the only one who doesn’t think Michael Brown should be tried over how tall he was? Continue reading
Posted in America, crime, film, internet, media, money, music, news, race, Youth
Tagged 5 things black people need to start doing, Alice Cooper, behavior, Bill O'Reilly, black, C. Delores Tucker, cnn, crime, Darren Wilson, Don Lemon, FBI, Ferguson, gangsta, hip hop, marilyn manson, media, Michael Brown, misogynistic, misogyny, money, murder, music, police, rap, Statistics, thug, thuggish, video games, Violence, white, young black men
I’m actually being half-serious when I say that today’s post very well could have been “Re: Re: Do Western Christians Want Martyrs?”. It’s an extremely relevant topic, and I hope that you’ll take the time to read what Kat had to say, as well as Gordon’s response. No, instead what I have for all of you is another one of my rarely shared new life experiences, this time being the hour and a half I spent on Wednesday night trying to escape a series of dark locked rooms.
Now apparently this sort of thing is, and has been, all the rage according to a friend of mine, but the very concept was extremely foreign to me. Wikipedia’s entry for it is titled “Real-life Room Escape”, and describes it as being:
“a type of puzzle simulation games in which you are locked in a room with other participants and have to use elements of the room to solve a series of puzzles, find clues, and escape the room within a set time limit.”
It also mentions the fact that their existence stems directly from online video games, which is honestly the coolest thing. Whereas most video games are based on real life activities [stealing cars, shooting ethnically ambiguous terrorists,
running your own farm, etc.], this is an example of an activity that mimicks a video game. That is, and realize I don’t use this word lightly, neat. It’s super neat.
I should probably get to what my time with it was actually like, though. To help prime your expectations a little bit, the course my friends and I went through was titled “Haunted Hospital”.
Zombie nurses not included.
Posted in bizarreness, Culture War Report, games, video games
Tagged activity, challenge, clue, culture war report, escape, fun, game, Haunted Hospital, lock, math, Mystery Room, puzzle, real-life room escape, room, thinking, Toronto, unlock, video games