Category Archives: video games

The Real Reason Assassin’s Creed Unity Has No Female Playable Characters

I don’t know a lot about video games nowadays, but I do know one thing: I love the Assassin’s Creed franchise. This may lie entirely in my simple love for stabbing and vaguely historically accurate settings, but I’m down with what they’ve got going on. In fact, I got thoroughly hyped for whatever game developer Ubisoft’s announcement was going to be at this year’s E3 without knowing almost anything about it.

Here’s the trailer they released:

The following tumblr post more or less sums up my reaction [after I finished gawking at the assassinations, of course]:

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Fame Day: Alice and Kev

If you’ve been reading this feature for some time you’ll know that we typically laud things for being good and then some. Tom Morello is a great musician, sure, but he’s also an activist of the highest caliberIf I Were You is a podcast featuring a very funny internet duo, but it also has them tearing terrible people a new one. Today’s installment is a 60-part story that was created using the video game The Sims 3.

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It’s also a highly successful attempt at translating a game’s playthrough into a compelling narrative that discusses the realities of poverty. That may have been a lot to take in, I realize.

Alice and Kev was created by Robin Burkinshaw, a games design student at the time, in mid-2009. He describes the outset of this venture as starting out relatively simply:

“This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any of the game’s unrealistically easy cash routes. It was inspired by the old ‘poverty challenge’ idea from players of The Sims 2, but it turned out to be a lot more interesting with The Sims 3′s new living neighborhood features.”

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Culture War Correspondence: Russia and the Ukraine

GORDON: The Culture “War” has more often than not been used as a metaphor, but every once in a while (and with increasing occurrence) battles of the heart and mind start to include blood and iron as well.

Today we’re going to be discussing the ongoing Crisis in the Ukraine, both in regards to its roots and its implications in our society as a whole.

EVAN: I’m going to be one hundred percent honest with you, Gordon, and with all of our readers, I’m primarily going to be viewing a lot of Russia’s actions, and the responses of the other world powers, almost purely as if this were all a game of Sid Meier’s Civilization V.

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Consequently, I can only imagine Putin like this.

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Shame Day: Candy Crush Saga

I don’t own a smart phone, and as a result I do not have Candy Crush Saga. I own a dinky little Samsung slider phone which is complete with six game demos, from WPT Hold ‘Em 2 to The Sims 2. My all-time favourite is Block Breaker 2, and I can’t count the number of times I’ve broken those blocks on the only available level over and over and over again. I’m easy to please, is what I’m saying. Also that I’m not in the target demographic here.

Many of my friends are, though; their enthusiasm for this confectionery-based game has seemingly no bounds. I get it, too- puzzle games are fun. Puzzle games that feature the too-sweet treats that you ideally want in your mouth doubly so. I don’t personally have anything against smart phone games candy-based or otherwise, what I have a problem with is greed and theft.

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Culture War Correspondence: Censorship

GORDON: Welcome readers to another exciting installment of [redacted], where we’ll be discussing [censored] and the [undisclosed] surrounding it.
(The topic for today is censorship, for anyone baffled by my oh-so-subtle clues…)

While this topic did originate out of Evan’s and my discussion of TV (how we’d deal with rating systems, more specifically) we HAVE touched on this topic before, with our previous discussion of the UK’s automatic porn-block for British ISPs.

KAT: You guys actually included a poll in your discussion on television, too. And while there weren’t an awful lot of votes, it seems like more readers agreed with censoring daytime TV to some degree.

Censorship is such a big topic, but before we go much further, let me get an idea of how you feel about it. Is censorship ever okay? If so when? And by who?

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A Rock in a Hard Place: Dustin Browder’s Interview with Rock, Paper, Shotgun

I am clearly a guy who likes Blizzard games, if my opinion about certain other company’s products and their art direction is any indicationStarCraft II in particular was a game I began craving ever since its announcement in 2007. I waited a long time, people, and as those three long years passed I became fairly acquainted with Dustin Browder, the title’s Game Director.

Mr. Browder is a man who had some pretty positive opinions about destructible rocks, which the gaming community has had a fair amount of fun with. The guy’s got a sense of humour, too, if his battle.net moniker is any indication, and his enthusiasm for the whole scene is well-supported by how badly he wants people to agree with him. Nobody’s perfect, though, and the following exchange occurred over at Rock, Paper, Shotgun during an interview last week over the upcoming Blizzard game Heroes of the Storm: Continue reading